Search found 3164 matches
- Tue Jan 15, 2013 1:10 pm
- Forum: Game Updates
- Topic: 01/15/2013
- Replies: 0
- Views: 6655
01/15/2013
-Added in code to handle treasure chests for NPCs. -Made improvements to the unlock/lock commands to take into account chests with locks and picking difficulties. -Made improvements to saving/loading of unique items. -Fixed an issue where money was not saving correctly while in an inventory item/con...
- Mon Jan 14, 2013 5:33 pm
- Forum: Game Updates
- Topic: 01/14/2013
- Replies: 0
- Views: 6731
01/14/2013
-Added a new light source item type. -Lights go out over time. -Ability to save variances in items/objects for players now exist. IE: So we can restring an item and it'll be saved in the save file. -You can now hold items, that are marked as hold. (Use hold) -You can now keep items. These items will...
- Sun Jan 13, 2013 11:25 am
- Forum: Game Updates
- Topic: 01/13/2013
- Replies: 0
- Views: 6733
01/13/2013
-Fixed some issues with items loading in shops incorrectly. -Updated the way the game looks up items for unique item checks - it will now look in equipment and inside of containers. -Shops now sell and buy items correctly. -Improved the efficiency of the shops. -Converted the loot of the monsters fr...
- Sat Jan 12, 2013 10:12 pm
- Forum: Game Updates
- Topic: 01/12/2013
- Replies: 0
- Views: 6380
01/12/2013
-Removed the balance command from the game.
- Fri Jan 11, 2013 10:16 am
- Forum: Game Updates
- Topic: 01/11/2013
- Replies: 0
- Views: 6433
01/11/2013
-Shops are now attached to NPCs rather than Rooms. -Redid the shop list screen - this should look like the old version. -Made updates to the Shop command - which will allow you to specify what shop keeper you want to buy and view - in case there are more than 1 shop keeper in a room at once (ie: tra...
- Thu Jan 10, 2013 12:08 am
- Forum: Game Updates
- Topic: 01/10/2013
- Replies: 0
- Views: 6558
01/10/2013
-Fixed an issue with containers trying to load items that they did not have to load. -Extra descriptions on items now work properly. -Added silver to monsters. -Added pickable silver and gold to monsters. -Added defense and attack ratings to monsters. -Added the number of attacks to monsters. -Added...
- Wed Jan 09, 2013 11:00 pm
- Forum: Game Updates
- Topic: 01/09/2013
- Replies: 0
- Views: 6375
01/09/2013
-Put in extra descriptions for items.
-Continued work on the conversions of the items/etc.
-Continued work on the conversions of the items/etc.
- Tue Jan 08, 2013 9:06 pm
- Forum: Game Updates
- Topic: 01/08/2013
- Replies: 0
- Views: 6194
01/08/2013
-Worked on the item convertor some more.
-Worked on rewriting the way the equipment works, to be better.
-Worked on rewriting the way the equipment works, to be better.
- Mon Jan 07, 2013 7:20 pm
- Forum: OOC Announcements
- Topic: Item Convertor
- Replies: 1
- Views: 7639
Item Convertor
Previously, we decided to convert only the exits in the old game. I've decided to go ahead and convert the rest of the old items and try to get them into working order as much as possible. I will also convert the resets in the rooms as well. Because of the challenge of this task, you may not see me ...
- Mon Jan 07, 2013 7:19 pm
- Forum: Game Updates
- Topic: 01/07/2013
- Replies: 0
- Views: 6101
01/07/2013
-Items now have a material variable. -Areas save/load item materials. -The editor can edit this. -The players and staff can inspect and view this material on items now, respectively. -Items now have a level variable. The editor handles this. -Added a whole bunch of new item types: fountain, furnitur...