Search found 3164 matches

by dayrinni
Tue Jan 15, 2013 1:10 pm
Forum: Game Updates
Topic: 01/15/2013
Replies: 0
Views: 6655

01/15/2013

-Added in code to handle treasure chests for NPCs. -Made improvements to the unlock/lock commands to take into account chests with locks and picking difficulties. -Made improvements to saving/loading of unique items. -Fixed an issue where money was not saving correctly while in an inventory item/con...
by dayrinni
Mon Jan 14, 2013 5:33 pm
Forum: Game Updates
Topic: 01/14/2013
Replies: 0
Views: 6731

01/14/2013

-Added a new light source item type. -Lights go out over time. -Ability to save variances in items/objects for players now exist. IE: So we can restring an item and it'll be saved in the save file. -You can now hold items, that are marked as hold. (Use hold) -You can now keep items. These items will...
by dayrinni
Sun Jan 13, 2013 11:25 am
Forum: Game Updates
Topic: 01/13/2013
Replies: 0
Views: 6733

01/13/2013

-Fixed some issues with items loading in shops incorrectly. -Updated the way the game looks up items for unique item checks - it will now look in equipment and inside of containers. -Shops now sell and buy items correctly. -Improved the efficiency of the shops. -Converted the loot of the monsters fr...
by dayrinni
Sat Jan 12, 2013 10:12 pm
Forum: Game Updates
Topic: 01/12/2013
Replies: 0
Views: 6380

01/12/2013

-Removed the balance command from the game.
by dayrinni
Fri Jan 11, 2013 10:16 am
Forum: Game Updates
Topic: 01/11/2013
Replies: 0
Views: 6433

01/11/2013

-Shops are now attached to NPCs rather than Rooms. -Redid the shop list screen - this should look like the old version. -Made updates to the Shop command - which will allow you to specify what shop keeper you want to buy and view - in case there are more than 1 shop keeper in a room at once (ie: tra...
by dayrinni
Thu Jan 10, 2013 12:08 am
Forum: Game Updates
Topic: 01/10/2013
Replies: 0
Views: 6558

01/10/2013

-Fixed an issue with containers trying to load items that they did not have to load. -Extra descriptions on items now work properly. -Added silver to monsters. -Added pickable silver and gold to monsters. -Added defense and attack ratings to monsters. -Added the number of attacks to monsters. -Added...
by dayrinni
Wed Jan 09, 2013 11:00 pm
Forum: Game Updates
Topic: 01/09/2013
Replies: 0
Views: 6375

01/09/2013

-Put in extra descriptions for items.
-Continued work on the conversions of the items/etc.
by dayrinni
Tue Jan 08, 2013 9:06 pm
Forum: Game Updates
Topic: 01/08/2013
Replies: 0
Views: 6194

01/08/2013

-Worked on the item convertor some more.
-Worked on rewriting the way the equipment works, to be better.
by dayrinni
Mon Jan 07, 2013 7:20 pm
Forum: OOC Announcements
Topic: Item Convertor
Replies: 1
Views: 7639

Item Convertor

Previously, we decided to convert only the exits in the old game. I've decided to go ahead and convert the rest of the old items and try to get them into working order as much as possible. I will also convert the resets in the rooms as well. Because of the challenge of this task, you may not see me ...
by dayrinni
Mon Jan 07, 2013 7:19 pm
Forum: Game Updates
Topic: 01/07/2013
Replies: 0
Views: 6101

01/07/2013

-Items now have a material variable. -Areas save/load item materials. -The editor can edit this. -The players and staff can inspect and view this material on items now, respectively. -Items now have a level variable. The editor handles this. -Added a whole bunch of new item types: fountain, furnitur...