12/19/2012

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dayrinni
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12/19/2012

Post by dayrinni » Wed Dec 19, 2012 11:17 am

-Combat Messages now can do certain actions to the player or target. So for example, if a combat description says that the attack stunned the player, then the target would be stunned. Or maybe it says blood flew out into the room, and in this case, you can look to see some blood splatters in the room. This is a very flexible system and we'll add to it over time to make the combat much more interesting!
-Fixed a crash bug in the command handler.
-Made a better print out for what area was saved.
-Fixed NPC messages.
-Added a few aliases for some commands for the staff.
-Put in the cast command.
* indicates a change requires an upload+copyover.
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