12/26/2012

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dayrinni
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12/26/2012

Post by dayrinni » Wed Dec 26, 2012 12:28 am

-The inventory now combines items into stacks automatically. So for example, if you had 2 iron swords, it would show as: (2) iron sword.
Then you can work with these items like normal: drop 2.sword would drop the second iron sword. Or drop 2 would drop the 2nd iron sword (since the second sword is in the 2nd inventory slot).
-Updated put and give to handle the slotted inventory commands. So now you can do 'put 2 in bag' or 'give 10 dayrinni'.
-You can now set your prompt with the 'prompt' command.
-Experience gained in combat is now displayed as a %.
-Items can now decay. This is a minute based timer.
-NPC corpses decay in 5 minutes.
-Combat 'discharges' (like pool, bones, etc) decay in 2 minutes.
-Areas save/load these decays.
-The item editor can now update the decays.
-The stating of items from staff members can now see decaying items.
-The inspection of the items from players now indicate if an item decays or not.
-Added in new loot code that allows true probability of dropping.
-Containers can now load as treasure chests - with gold and loot in them.
-Containers can now be opened, closed, locked and unlocked.
* indicates a change requires an upload+copyover.
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