12/31/2014

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dayrinni
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12/31/2014

Post by dayrinni » Wed Dec 31, 2014 10:42 am

-Call to Arms has been modified so it summons NPCs for a short duration. It starts off at 1 NPC and can get up to 4.
-Order has been modified so you can use the 'all' argument. So you can order all of your pets to do something.
-Made some changes to the way the attributes work in terms of being boosted by abilities and items. You can no longer go over your racial hard cap. NOW!!!!
This is very important:This is only a temporary fix (remember, we'll be redoing the attribute system next year).The best advice is DON'T WORRY ABOUT IT RIGHT NOW. Attributes on a whole don't add a ton of modifiers and just add minor increases(except if you're over the cap which causes a lot of issues). This game is more based on your equipment and skill usage.
-If you're at the max racial cap for your attributes, your adjective will be in bright green text under SCORE.
-To help ease your attribute pains temporarily, I will increase all the races caps by 5. So you can wear your powerful items and enjoy them.
-Lowered the reuse of Call to Arms.
-Templars get a +5 damage boost to fighting undead or evil creatures.
-Adjusted the spirits in Duskhaven so they're easier to kill for Clerics and Templars.
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