01/05/2016

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dayrinni
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01/05/2016

Post by dayrinni » Tue Jan 05, 2016 10:18 pm

-A few more material changes.
-Hydras now only attack once per round and their attack rating has been lowered by 4 points (20%).
-Leather armor, under a hindrance of 10, has had its defense and attack rating increased by a large amount.
-Recede is a now an automatic skill that triggers taking damage. The retreat action has been changed to an auto dodge. It also gets better increases via training it up.
-Deft avoidance is now more effective from training it up.
-A new hindrance modifier has been added: auto dodge. This is only effective if you have an hindrance under 10.
-Cutthroat deals much more damage now. It is now a % based dot and deals much more initial damage. Additionally, the reuse has been lowered a bit.
-Cutthroat is now Garrote.
-Garrote is now a super non-risky move! It sets your risk to Rock Solid folks!
-Fixed a really bad bug with DEAL_DAMAGE_PERCENT. It works properly now!
-Impale has been made to be a strictly better version of Circle.
-Rogues now get a bigger melee damage bonus from Finesse. It is now +1 damage per attribute point + 10 base.
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