Ranger Release Date
Ranger Release Date
Hello,
The Ranger implementation is going well.
The target release date for the Ranger is sometime in October, most likely closer to November. One piece of the puzzle is introducing a new weapon type and having to make a bunch of items for the shops. This'll take a bit of extra time.
I'll keep this thread updated as implementation continues.
Thanks.
The Ranger implementation is going well.
The target release date for the Ranger is sometime in October, most likely closer to November. One piece of the puzzle is introducing a new weapon type and having to make a bunch of items for the shops. This'll take a bit of extra time.
I'll keep this thread updated as implementation continues.
Thanks.
* indicates a change requires an upload+copyover.
"You merely adopted the typos! I was born into them."
"You merely adopted the typos! I was born into them."
Re: Ranger Release Date
Hello!
Progress is being made.
I am going to begin the final spec now, which is the 2nd of the 3. The class will only release with 2 of the 3 specs because we realize Rangers are very popular. We want to make sure we leave enough space for players to contribute feedback and their ideas to the class. Leaving out 1 spec does just this: opens enough space for players to give ideas and then for us to act on it. If we implemented 3 specs from the get go, we would have to wait for the master specs and we know they are a ways off.
There are a few other skills that need to be done, such as tracking, and that is waiting on Actinate. We'll probably release without tracking since it is a more utility type skill and really doesn't give too much impactful gameplay WHEN compared to say bows, crossbows and fire arms. Also, the Pathfinder will have a temporary tracking ability put in. This will be removed when real tracking comes out.
But, yes, the Ranger is coming along nicely and I am pleased with how well it is progressing so far.
The release date has not changed.
Thanks.
Progress is being made.
I am going to begin the final spec now, which is the 2nd of the 3. The class will only release with 2 of the 3 specs because we realize Rangers are very popular. We want to make sure we leave enough space for players to contribute feedback and their ideas to the class. Leaving out 1 spec does just this: opens enough space for players to give ideas and then for us to act on it. If we implemented 3 specs from the get go, we would have to wait for the master specs and we know they are a ways off.
There are a few other skills that need to be done, such as tracking, and that is waiting on Actinate. We'll probably release without tracking since it is a more utility type skill and really doesn't give too much impactful gameplay WHEN compared to say bows, crossbows and fire arms. Also, the Pathfinder will have a temporary tracking ability put in. This will be removed when real tracking comes out.
But, yes, the Ranger is coming along nicely and I am pleased with how well it is progressing so far.
The release date has not changed.
Thanks.
* indicates a change requires an upload+copyover.
"You merely adopted the typos! I was born into them."
"You merely adopted the typos! I was born into them."
Re: Ranger Release Date
Hello!
Here is an example of fletching some arrows:
fletch broadhead
You go about fletching some platinum broadhead arrows...
A few moments later, you managed to fletch 20 arrows!
You put them in a newly created quiver, a quiver of platinum broadhead arrows.
(This quiver has keywords of: quiver platinumbroadhead arrow)
[ 0 Second Delay ]
I may have to change the way quivers work in the game - it is now possible to literally carry hundreds of items on your person. I may have to make a change depending on how badly the game gets flooded with items(arrows). I may need to make it so quivers have ammos, and each time you use it, the game creates an arrow on demand. Both have their ups and downs. Though, I did some profiling and I don't think this on demand way will cause any performance issues and save a lot of memory in the long run.
Here is an example of fletching some arrows:
fletch broadhead
You go about fletching some platinum broadhead arrows...
A few moments later, you managed to fletch 20 arrows!
You put them in a newly created quiver, a quiver of platinum broadhead arrows.
(This quiver has keywords of: quiver platinumbroadhead arrow)
[ 0 Second Delay ]
I may have to change the way quivers work in the game - it is now possible to literally carry hundreds of items on your person. I may have to make a change depending on how badly the game gets flooded with items(arrows). I may need to make it so quivers have ammos, and each time you use it, the game creates an arrow on demand. Both have their ups and downs. Though, I did some profiling and I don't think this on demand way will cause any performance issues and save a lot of memory in the long run.
* indicates a change requires an upload+copyover.
"You merely adopted the typos! I was born into them."
"You merely adopted the typos! I was born into them."
Re: Ranger Release Date
Hello!
Progress is going. This has a larger than usual component - new weapon types (bows and crossbows, along with quivers, arrows and bolts). Right now, I'm aiming for sometime at the end of October for release. We had a hurricane and that made me lose the entire weekend.
I shall keep you all updated on the progress of the class!
Thanks.
Progress is going. This has a larger than usual component - new weapon types (bows and crossbows, along with quivers, arrows and bolts). Right now, I'm aiming for sometime at the end of October for release. We had a hurricane and that made me lose the entire weekend.
I shall keep you all updated on the progress of the class!
Thanks.
* indicates a change requires an upload+copyover.
"You merely adopted the typos! I was born into them."
"You merely adopted the typos! I was born into them."
Re: Ranger Release Date
Hello!
I am doing some play testing to make sure things work in a reasonable fashion. There are some aspects that WILL require tweaking after more data is gathered from the play testers. Like with other classes, I can't test everything, but do handle the basic/obvious stuff. So I leave a lot of the testing up to you all to root out all the bugs
Additionally, some additions to the world will be made, namely, some new ores (tin and copper), and then a way to get ingots (tin, copper and bronze). These are needed for the purchasing of arrows (only).
Finally, it is very likely tracking won't be released right away. I am waiting for Actinate to send me the details on that so I can code it up!
Thanks.
I am doing some play testing to make sure things work in a reasonable fashion. There are some aspects that WILL require tweaking after more data is gathered from the play testers. Like with other classes, I can't test everything, but do handle the basic/obvious stuff. So I leave a lot of the testing up to you all to root out all the bugs
Additionally, some additions to the world will be made, namely, some new ores (tin and copper), and then a way to get ingots (tin, copper and bronze). These are needed for the purchasing of arrows (only).
Finally, it is very likely tracking won't be released right away. I am waiting for Actinate to send me the details on that so I can code it up!
Thanks.
* indicates a change requires an upload+copyover.
"You merely adopted the typos! I was born into them."
"You merely adopted the typos! I was born into them."
Re: Ranger Release Date
Hello!
I am now aiming for Rangers to be released at the beginning of December.
Thanks!
I am now aiming for Rangers to be released at the beginning of December.
Thanks!
* indicates a change requires an upload+copyover.
"You merely adopted the typos! I was born into them."
"You merely adopted the typos! I was born into them."
Re: Ranger Release Date
Hello!
I have much of the Ranger done. There is a few items I am waiting Actinate to take care of but they aren't major.
Additionally, I am doing some play testing here. I think it'll be ready sometime this weekend, or early next week.
I'll make a follow up post as usual when we are closer.
Thanks.
I have much of the Ranger done. There is a few items I am waiting Actinate to take care of but they aren't major.
Additionally, I am doing some play testing here. I think it'll be ready sometime this weekend, or early next week.
I'll make a follow up post as usual when we are closer.
Thanks.
* indicates a change requires an upload+copyover.
"You merely adopted the typos! I was born into them."
"You merely adopted the typos! I was born into them."
Re: Ranger Release Date
We've released the Rangers.
See these threads for more information:
http://www.tempestseason.com/forums/vie ... =11&t=5130
http://www.tempestseason.com/forums/vie ... =11&t=5131
http://www.tempestseason.com/forums/vie ... =33&t=5129
Thanks!
See these threads for more information:
http://www.tempestseason.com/forums/vie ... =11&t=5130
http://www.tempestseason.com/forums/vie ... =11&t=5131
http://www.tempestseason.com/forums/vie ... =33&t=5129
Thanks!
* indicates a change requires an upload+copyover.
"You merely adopted the typos! I was born into them."
"You merely adopted the typos! I was born into them."