Here's an update on the Focus system.
However, before we get to the update, we need to go down memory lane:
The Focus system was created around 2002-2003 to address a lack of customization among classes. At that time, there were only four classes—Fighter, Cleric, Rogue, and Mage—and no ability system as it exists today. The Focus system served the game well then.
When this version of ATS began in 2012 (a complete rewrite despite similar presentation), we re-implemented and expanded the Focus system.
Current Issues with the Focus System: The Focus system no longer benefits the game and has several drawbacks:
• It's very restrictive (unable to be changed, and all abilities must be skills).
• Each class is forced to have a set number of passive and active skills.
• Designing classes with a focus is challenging and often problematic (breaks cohesive and consistency; makes balancing hard: eg: Healer vs Damage Dealer).
• Classes without a focus are more cohesive and better designed.
• Attempts to mitigate issues with "focusswitch" have proven redundant with the Specialization System.
The Plan Moving Forward:
1. Remove Focuses from the game.
2. Examine each class and decide for each skill:
- Move it to the base class (adjusting aspects like level, potency, etc.).
- Move it to a new or existing specialization (also adjusting as needed).
- Remove it (if you have a character with a removed skill, you will keep it).
How You Can Help:
- Agent Class Feedback: The Agent class heavily relies on their focus (Evonia Agent or Loanman Agent): suggest ideas to overcome this. Retcons may be needed.
- Ability Insights: Share any abilities you found fun, interesting, or important in a focus so we can consider them during our review.
As usual, if you have any questions or concerns, feel free to reach out. Thank you for being part of the ATS community!
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